Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Expand
titleUnderstanding live session data
  1. WTFast will start listen to the game network and accelerate it once you start playing.
    Once you start playing you’ll see the connections table filled with data. These are the game connections WTFast accelerates over its GPN.

  2. Data received and sent is only calculated for closed socket connections.

    Image Added

  3. After a few seconds you’ll see WTFast latency measurements are kicking in, and provide and estimated savings for you packets.

    Image Added

  4. For some games we capture traffic prior to the start of the actual match (for example in the Lobby) - please ignore the statistics you see until you are in the match itself (WTFast is designed to only accelerate your most important game traffic that effect your character speed and reactions)

...